Monthly Archives: January 2011

The Shallows: Prologue – The Watchdog and the Thief

The following is a selected quote from the Prologue: The Watchdog and the Thief, in: Carr, N. (2010). The Shallows: What the Internet is Doing to Our Brains. New York, NJ: W.W.Norton & Company.   “What both enthusiast and skeptic … Continue reading

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Educational Games and Simulations: A Technology in Search of a (Research) Paradigm

The following is an annotated bibliography of:   Gredler, M. (2001). Educational Games and Simulations: A Technology in Search of a (Research) Paradigm. In The Handbook of Research for Educational Communications and Technology. Bloomington, IN: Associate for Educational Communication and … Continue reading

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Game Usability: Chapter 4: Games User Research (GUI): Our Experience with and Evolution of Four Methods

The following is an annotated bibliography for Chapter Four in:   Amaya, G., Davis, J., Gunn, D., Harrison, C., Pagulayan, R., Phillips, B., & Wixon, D. (2008). Games User Research (GUR): Our Experience with and Evolution of Four Methods. In … Continue reading

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Game Usability: Chapter Three – Interview with Tobi Saulnier, Founder and CEO of 1st Playable Productions

The following is an annotated bibliography for Chapter Three in   Isbister, K. (2008). Interview with Tobi Saulnier, Founder and CEO of 1st Playable Productions. In Game Usability: Advice from the Experts for Advancing the Player Experience (pp. 29-32). Burlington, … Continue reading

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Game Usability: Chapter Two – Organizational Challenges for User Research in the Videogame Industry: Overview and Advice

The following is an annotated bibliography of: Norgaard, M., & Sorensen, J. (2008). Organizational Challenges for User Research in the Videogame Industry: Overview and Advice. In Game Usability: Advice from the Experts for Advancing the Player Experience (pp. 7-27). Burlington, MA: Morgan Kaufmann. … Continue reading

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Game Usability: Chapter 1 – Introduction

The following is an annotated bibliography for Isbister, K., & Schaffer, N. (2008). Introduction. In Game Usability: Advice from the Experts for Advancing the Player Experience (pp. 3-5). Burlington, MA: Morgan Kaufmann. Isbister and Schaffer set the stage for the … Continue reading

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Flow – The Making of Meaning

The following are quotes I highlighted from Chapter 10 – The Making of Meaning in: Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. New York: HarperCollins. “It is true that life has no meaning, if by that we mean a supreme … Continue reading

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Flow – Cheating Chaos

The following are quotes I highlighted from Chapter 9 – Cheating Chaos in: Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. New York: HarperCollins. Sooner or later everyone will have to confront events that contradict his goals: disappointments, severe illness, financial reversal, and … Continue reading

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Flow – Enjoying Solitude and Other People

The following are quotes I highlighted from Chapter 8 – Enjoying Solitude and Other People in: Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. New York: HarperCollins. “We are biologically programmed to find other human beings the most important objects in the world.  Because they can … Continue reading

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Flow – Work as Flow

The following are quotes I highlighted from Chapter 7 – Work as Flow in: Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. New York: HarperCollins. “The quality of experience of people who play with and transform the opportunities in their surroundings…is clearly more … Continue reading

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