Monthly Archives: March 2011

Studying computer game learning experience through eye tracking

The following is an annotated bibliography of: Alkan, S., & Cagiltay, K. (2007). Studying Computer Game Learning Experience Through Eye Tracking. British Journal of Educational Technology, 38(3), 538 – 542. doi:10.1111/j.1467-8535.2007.00721.x   This short article considers how “novices learn to … Continue reading

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Learning technologies: Affective and social issues in computer-supported collaborative learning

The following is an annotated bibliography of:   Jones, A., & Issroff, K. (2005). Learning technologies: Affective and social issues in computer-supported collaborative learning. Computers & Education, 44, 395 – 408. Retrieved from http://linkinghub.elsevier.com/retrieve/pii/S0360131504000570   If you want to know … Continue reading

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Foundation for Measuring Engagement in Educational Games

The following is an annotated bibliography of:   Kiili, K., & Lainema, T. (2008). Foundation for Measuring Engagement in Educational Games. Journal of Interactive Learning Research, 19(3), 469 – 488.   This article looks at the issue of flow theory … Continue reading

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Interactivity in multimedia learning: An integrated model

The following is an annotated bibliography of:   Domagk, S., Schwartz, R., & Plass, J. (2010). Interactivity in multimedia learning: An integrated model. Computers in Human Behavior, 26, 1024 – 1033. doi:10.1016/j.chb.2010.03.003 The authors begin this article with an introduction … Continue reading

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Physiological Measures for Game Evaluation

The following is an annotated bibliography of Chapter 14 in:   Mandryk, R. (2008). Physiological Measures for Game Evaluation. In Game Usability: Advice from the Experts for Advancing the Player Experience (pp. 207 – 235). Burlington, MA: Morgan Kaufmann.   … Continue reading

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Using Biometric Measurement to Help Develop Emotionally Compelling Games

The following is an annotated bibliography from Chapter 13 in   Hazlett, R. (2008). Using Biometric Measurement to Help Develop Emotionally Compelling Games. In Game Usability: Advice from the Experts for Advancing the Player Experience (pp. 187 – 205). Burlington, … Continue reading

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The Strange Case of the Casual Gamer

The following is an annotated bibliography from Chapter 10 in   Fortugno, N. (2008). The Strange Case of the Casual Gamer. In Game Usability: Advice from the Experts for Advancing the Player Experience (pp. 143 – 158). Burlington, MA: Morgan … Continue reading

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Using Electroencephalography to Measure Cognitive Load

The following is an annotated bibliography from:   Antonenko, P., Paas, F., Grabner, R., & van Gog, T. (2010). Using Electroencephalography to Measure Cognitive Load. Educational Psychology Review, 22, 425 – 438. doi:10.1007/s10648-010-9130-y   Antenenko, et al, review their work … Continue reading

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Massively Multiplayer Online Games (MMOs) in the New Media Classroom

The following is an annotated bibliography for: Delwiche, A. (2006). Massively Multiplayer Online Games (MMOs) in the New Media Classroom. Educational Technology & Society, 9(3), 160 – 172.   The abstract of this article is what caught my attention and … Continue reading

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Conducting Video Research in the Learning Sciences

The following is an annotated bibliography of: Derry, S., Pea, R., Barron, B., Engle, R., Erickson, F., Goldman, R., Hall, R., et al. (2010). Conducting Video Research in the Learning Sciences: Guidance on Selection, Analysis, Technology, and Ethics. Journal of … Continue reading

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